IMMERSED IN DATA
The University of Leeds continues to blaze a trail in educational immersive spaces with its new pedestrian simulator setting the standard for cave based virtual environments. Reece Webb reports. The University of Leeds called on Antycip to deliver its new Highly Immersive Kinematic Experimental Research pedestrian lab, or HIKER for short. Professor Richard Romano is a Professor of Driving Simulation, Institute for Transport Studies at the University of Leeds. He said: “The original focus of HIKER was to look at the interaction of pedestrians with automated vehicles. That’s our primary research purpose and what we designed the system for. Humans are very complex, automated vehicles are just developing at this point and being able to test the interaction between them is very difficult. If you’re going to be trying new experimental algorithms, you definitely don’t want to be doing that in the real world, so in this space, we can safely have a pedestrian interact with traffic, learn how pedestrians move, learn what the best strategies are, understand the safety aspects and so on.” A VR cave system was chosen over a head mounted display (HMD) oriented system to provide a collaborative experience for multiple users without the isolating effect that conventional HMD VR headsets induce. Romano added: “If you’re going to have a different infrastructure layout for different simulations with different curves, pavements, or pedestrian refuge, if you’re going to do that in VR completely using a headset, than with the physical elements, you have so much work to replicate it." “It quickly gets to the point where you can’t replicate it in a valid way to be able to do those tests. HMD’s are great for some things and they definitely create an immersive experience, but when it comes to being able to look at a group of people interacting or interacting with a physical environment, the cave type system is much better.” The HIKER cave is the largest cave based pedestrian simulation environment in the world, allowing users to interact with an array of virtual urban environments and vehicles in a 9mx4m walking space. Projector manufacturer Barco worked in collaboration with simulation integration specialists Antycip to complete the project.