Client

Lille University, France

Location

Lille, France

Product

VR CAVE

Background

University of Lille has partnered with Antycip to advance immersive research through The Open Reality Experience (TORE), a world-first large-scale immersive environment.

Located in La Plaine Image in Tourcoing, TORE takes the immersive experience to new levels, providing users with the opportunity to collaboratively explore 3D environments without any viewing disruption, at 180° and with consistent user distance. Designed, built and installed by Antycip for the University of Lille, TORE is a one-of-a-kind immersive tool for those working and conducting research in the area. The platform brings together social sciences, design, history, and the digital world in a unique, innovative space which advances the capabilities of scientists and researchers at the university.

Inaugurated in 2018, TORE has become a global reference for large-scale immersive visualisation. A pioneering project at the intersection of science, technology, and art, TORE has reached a new milestone in its evolution, with the integration of state-of-the-art projection and calibration technologies that deliver an unprecedented level of realism and strengthen its position as a cutting-edge immersive platform.

The platform now enables higher refresh rates, complex scene handling, integration of artificial intelligence modules, and exploration of remote interaction and collaboration between immersive environments, making it a key tool for researchers and creatives across multiple disciplines.

Tailored Solution

This new technological configuration is based on the integration of 20 Barco I600 4K10 projectors with dedicated optics, and a Scalable Display Technologies automatically calibrated digital correction solution. The new laser projectors deliver a super-shifted 4K pixel resolution, ensuring high visual fidelity across the immersive environment.

This modernisation enhances colour accuracy, image fluidity, and visual continuity across the flattened torus-shaped surface measuring more than 8 meters in diameter, a geometry that goes beyond conventional cylindrical immersive displays. It also enables higher refresh rates, the handling of complex scenes, the integration of artificial modules, and the exploration of remote interaction and collaboration between immersive environments.

In partnership with