Update of the functioning of the simulator and simulation engineThe VT MAK COTS software solutions chosen by the Naval Group, which are distributed exclusively in Europe by Antycip, were adapted and tailored to match the specific needs of the French Navy. • Integration of a life point system for entities. Before: when an entity was under fire, it was either directly destroyed, or bear no damage at all. With this new update, the state of the entities is evolving : when the entity has 67% life points, it is "fire power killed"which means it cannot shoot anymore. If the entity life points go under 33% the entity is "mobility power killed" which means it cannot move anymore). When the life points reach 0%, the entity is totally destroyed. In the case of a mobility killed flying entity, it will fall out of the sky. • Configuration of "open" entities. We can configure entities that can only move if there is a human driving it. If the human driving it dies while the ship is navigating, it is now possible to configure the behaviour of the ship in two ways: either it continue its trajectory, or it stops. • Integration of simplified attacks on the carrier boat. The creation of scenarios on the instructor stations during the exercise has been facilitated. On the graphic interface of the simulator, the request of attacks is now faster than in the previous version. Attacks on the carrier boat from different boats, using machine guns, canon, or cruise missile are now possible.
- All human entities can now shoot with a rocket-launcher (RPG) or a AK47 (included civilians and children...). Shootings on the carrier boat are now possible.
- For land vehicles: attacks from machine guns or canons on the carrier boat.
Modelling of new entitiesNew models have been created:
- Modeled boats : cruise boats, ferries, yachts, Breton and Mediterranean fishing boats, civilian boats.
- Oil rigs
- Humans : new humans were modelled by MAK for this project and then integrated into the software: new ethnicity, new clothes, new roles (fishermen).
- DI Guy modelling of animations for humans : new actions like fishing, lifting the line and throwing the line.